Team Lead: Project Mesozoic

Overview
Project Mesozoic is a first-person survival horror game set within an abandoned dinosaur-creation facility. The player must navigate the ruined laboratory, survive deadly creatures, and uncover the secrets left behind by the facility’s collapse. The project was developed within a simulated studio environment called CheddarCat, where I worked as the Team Leader of a 10-person multidisciplinary team.

My Role
Team Leader, Technical and Level Design
As Team Leader, I coordinated development across the team while also contributing directly to design, testing, and level creation. I was responsible for leading the team through an Agile Scrum workflow, managing tasks and sprint planning in Jira, and ensuring clear communication through regular stand-ups and sprint retrospectives. I also played a key role in testing and reviewing gameplay systems to make sure they functioned as intended and supported the overall player experience. Alongside this, I contributed to design documentation and was responsible for white-boxing and designing the laboratory level.




Tools
Unreal Engine 5, Jira, GitHub, and Trello were used throughout development to support production, collaboration, and version control.